This creature has the body of a hawk and the head of a beautiful woman with long, shining hair.
Siren CR 5
XP 1,600
CN Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +15
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 52 (8d10+8)
Fort +7, Ref +11, Will +6
Immune mind-affecting effects
Speed 30 ft., fly 60 ft. (good)
Melee 2 talons +11 (1d6)
Special Attacks bardic performance, sirenâs song, sneak attack +2d6
Spell-Like Abilities (CL 7th; concentration +12)
3/dayâcause fear (DC 16), charm person (DC 16), deep slumber (DC 18), shout (DC 19)
Str 10, Dex 17, Con 12, Int 14, Wis 19, Cha 21
Base Atk +8; CMB +8; CMD 22
Feats Dodge, Flyby Attack, Lightning Reflexes, Weapon Finesse
Skills Fly +7, Knowledge (history) +10, Perception +15, Perform (sing) +13, Stealth +14
Languages Auran, Common
A siren may use bardic performance as a 4th-level bard (9 rounds/day), and can use countersong, distraction, fascinate, inspire competence, and inspire courage. Levels in the bard class stack with this ability.
When a siren sings, all non-sirens within a 300-foot spread must succeed on a DC 19 Will save or become enthralled (see below). The effect depends on the type of song the siren chooses, and continues for as long as the siren sings and for 1 round thereafter. A creature that successfully saves cannot be affected again by any of that sirenâs songs for 1 hour. These are sonic, mind-affecting effects. The save DC is Charisma-based. Enthralled creatures behave in one of the following four ways, which the siren chooses when she begins singing.
Environment temperate or warm hills
Organization solitary or flight (2â7)
Treasure standard
These bizarre beings have the bodies of hawks, owls, or eagles, but the heads of beautiful human women. Their faces typically reflect the human ethnicity dominant in the area in which they lair, and they almost always bear a vibrant and youthful countenance.
All sirens are female and long-lived. The oldest known sirens haunt their territories for nearly a millennium, although most only live for a few hundred years. Sirens require male humanoids to mate, and several times per decade either capture or rescue bold or comely sailors who enter their territories. Stories abound of sirens dyingâeither through heartache or suicideâwhen sailors they attempted to lure overcame their compelling powers and escaped their grasps. Sirens always live near the sea, where their powerful voices can carry over the waves and attract the attention of unwary sailors who trespass near their isles.
A typical siren has a wing span of 8 feet, and weighs 120 pounds.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.